](javascript:zb_insimg(‘180239’,‘facebody3.jpg’,1,0))
Hi, Sam here. I am having a texturing or uv problem. I’m not sure which it is. I decided to unwrap after I did my hi-poly, so I am using morph target, with Zbrush 3.5 R3. Then exporting to 3Dmax to unwrap. After completing those steps, I bring it back into zbrush, and everything looks fine. But when I get my texture from polypaint, it comes out all in boxes, instead of smooth. Plus, if I when export that mesh back to 3dmax, the uvs look all bunched up. Am I skipping steps? Can some please help a sister out ><
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