ZBrushCentral

Texturing round a curved object

I’m wanting to apply a series of tattoos to a character model I’m working on. Normally I’d do this in photoshop (I can mask out a pattern or a stencil but lack a number of layer options, ability to stroke the edge of a design to make it clearer and so forth). I’m curious to know how people approach using zapplink to texture around, say, an arm or anything that would require switching views but making sure the added pattern doesn’t fade out in place, align badly or so forth.

Any suggestions? This doesn’t have to be a tattoo of course, it could be design on a pillar, painting on a log… Anything really that you can’t do with just a painted on mask and a colour wash.

What I would do is to import the desired design as an Alpha, then press the Alpha>MakeST button to turn it into a Stencil. In the Stencil palette, turn on Wrap Mode, then use the coin controller (activate by pressing spacebar) to move/scale/rotate the stencil where you want. Now just paint through it. You can then rotate the model and realign the stencil to continue working.

I suggest that you check out these two videos

http://www.youtube.com/watch?v=GA_mRe13bkk

http://www.youtube.com/watch?v=KX7XPtdy-dk

Good luck.

Cheers,
Revanto :stuck_out_tongue:

Aye - I mentioned the stencil as not being really useful simply because while I can add a tattoo I’m limited to a straight diffuse fill without subtleties such as overlay or hardlight layering, stroking the edge of the selection with a thicker line of a different variant and so forth… This is more a ‘how can you line up painting via zapplink’.

revanto though - just watched the video and nice tips later on - thanks for that! :slight_smile:

is this arnold has been used in terminator salvation???
:smiley: