Hi there ,
i have a question about texturing in Zb - look this picture it represents the way Zbrush orients the tiles in the texture ,my question is :
- how can i get rid of the black triangles (bordered with red outline) ,because they don`t participate in the texture but use texture memory ,i ask because i want to use Zb tiling for games and the area bordered with the blue outline is great for this use
can Zbrush make all the tileset like this and how :rolleyes:
can Zbrush make all the tileset like this and how :rolleyes:

