ZBrushCentral

Texturing question

Hi there ,:slight_smile: i have a question about texturing in Zb - look this picture it represents the way Zbrush orients the tiles in the texture ,my question is :

  • how can i get rid of the black triangles (bordered with red outline) ,because they don`t participate in the texture but use texture memory ,i ask because i want to use Zb tiling for games and the area bordered with the blue outline is great for this use :cool: can Zbrush make all the tileset like this and how :rolleyes: plant1.JPG

Does your model have a lot of triangles? If so, try GUVTiles instead.

Hi aurick , 10x for the tip :slight_smile: its much better this way ,however ive got another question : how to make the texture with maximum use of the square space without getting these wide unused places in the texture :small_orange_diamond:

space.GIF