Hello fellow zbrushers,
My last post was quite a while back now, cos I’ve been bust at University with final projects and everything, but I’ve finished now, with a 2:1 in BA (Hons) Digital Animation…yipppeeee!!!
Anywho, I had a little time to get some zbrush models done, like the one below, and then I realised…how am I gonna texture them?
I use max for low poly model then import into zbrush, do my thing, then export back out for texturing. This has worked on lower polygon models, but they are now reaching between 700,000-and 1,000,000+.
So has anyone got any tutorials or tips onn how to texture in zbrush, so I can export the model with textures back into max, ready for rigging.
I am new to texturing in zbrush, but not too bad at modelling (although still learning here aswell), if that helps.
Thanks in advance
Sonder :lol: :lol: :lol: :lol: