Hello, I just entered the texturing territory for my first model and I have a few questions you could probably answer farely quickly. So I was messing around with Polypaint yesterday got my model painted to a point I was happy with it, and I decided to call a quits and hit the hay, saved my model with the textures on it as a ‘’.Ztl’’ ( Well I thought I saved it :X ) and when I started working on itthe next day the model was there but the textures were gone
. What is the proper way to save your model with the textures on it?:idea: I went through some of the tutorials on ‘’ Gettig Started’’ but I found that alot of the information was out dated. I did learn that I had to make my Polypaint into a texture map ( Still confused about that
) it started out saying I needed to set the width and height of the texture which confused me cause I’m not sure how to determine what width and height I need for my model
It would be much appreciated if someone could tell me a dumbed down version on how to keep my polypaint on my model when I save it. Thanks in advance for putting up with me
Mr. Muggles
Here is a screenshot of my first model

I’ll explain step by step what I did when I was creating my first model (Spider thing). Started out with Zsphere made the basics of my model then made it a ‘‘unified Skin’’ and stared moving,smoothing, and detailing my spider, made a seperate mesh (For the eyes) and soon later combined the two together using the ‘‘merge visible’’ button under subtools, after that I went into Polypaint and hit ‘‘colorize’’ and started painting using ‘‘basic material’’, and a whole wack load of colors and textures. Was happ with my model and hit ‘‘Save As’’ under the Tool section, saved it as ‘‘Spider.ztl’’. So I’m confused now 

