Hey zbrush community,
first off i just want to say Excellent job guys on all the releases right up to Z4r4 this software is mind blowing with
creationism.
I have a question about the multi uv mapping of the genesis/m4/v4 characters from daz3d.I know that there can be only
one map to be painted at a time in zbrush through polypainting, is there a zscript that can be written to identify polygroups and polycolors to uv mapping,Maybe a post script to identify which map that you are coloring before pressing
polypaint to texture function so it filters out all the other maps from layering all on top of each other.