Hi there.
I’m still learning Zbrush so bear with me while I lay out my naive questions.
A few days ago I finished a model I did and wanted to texture it. It has UV’s but for some reason I chose to disable them while texturing. Everything worked fine but now after saving and reopening the model I have a series of issues.
First of all when I open my model it doesn’t have the material I chose(flat shader) on it. Instead it has the default zbrush material (red wax or something like that). Isn’t it supposed to be saving the material as well?
And right when I put the model on the canvas I see the artifacts in the picture below. Why is that happening?
If I switch to the flat shader the texture looks fine. Any other texture will have the same artifacts.

The other issue is the fact that I can’t really do anything with the painting I did. If I re-enable the uv’s and press the col->txt button the whole model vanishes and I get an empty texture. Any idea why is that happening?
Is there a way to solve the work I did?
The last issue I’m having is with layers. I have a couple of layers (one for pose and one for extra detail) that remain greyed out after saving and reopening the model. I’ve noticed that if I switch the model to a specific subdivision the layers are enabled again. But only for that specific layer. Is that how it’s supposed to work? Did I have to create the layers in the lower subdivision so that they would be enabled on all the other subdivisions?
Many thanks in advance.