ZBrushCentral

Texturing a high poly character from ZBrush?

Hi, basically I have a high poly character that I need to bring into Max to render off to show all of it in it’s glorious detail. My problem is how do I go about texturing such a thing? At the moment I’ve imported low poly level versions of my characters mesh from ZBrush to Max and have mapped them, I was intending to take these UV’s into photoshop and then just start painting but the lowest poly version of my mesh has none of the facial detail that the high poly has so I’d be painting on a blank surface virtually, anyone out there who can tell me what to do? Heres two screens that will show the detail of the face that I want to bring into Max and also a screen of the currently mapped character model, thanks artisans17.jpg

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artisans18.jpg

Why don’t you paint in ZBrush using PolyPaint? You can import the UV’d version of your model into subdivision level 1 so that ZBrush has the UV’s. Paint your model in full 3D, then transfer what you’ve painted to a texture for export.

See the PolyPaint section of the online docs, linked to in my signature.

If I do try to use polypaint is there a way to re-import low poly model back into ZBrush and retain the high subdivisions? Otherwise I’ll just be painting on top of a low poly face, if I can do this then I’ll give it a try :slight_smile:

You could try this video:

http://eat3d.com/free_zbrush_xnormal_pipe

This guy uses xNormals, but you can use Max’s Render to Texture to pretty much do the same thing.