ZBrushCentral

Textures Get scrambled V.3.5 to Max 2010 Please Help

Ok so here’s whats going on, Im retopoing this bear, and when i was done and happy I export the lowest sub-D (obj) so I Can Get UV Map out of Max 2010,

all goes well but when I re import it back in to Z brush i tells me something about mis match in points Error

and, I ignore it because don’t know how to fix it then, when I generate the Tex Map in Zbrush every thing looks Fine, then I flip it of course and then

[ATT=]Sad_A.jpg[/ATT]
I export it and the when I bring it back in to 3Dsmax it Gets all retarded. Please help im about to pull my hair out. and i dont have much to start with lol. [ATT=]SAD.jpg[/ATT]

Attachments

Sad_A.jpg

SAD.jpg

Are you using Zbrush 3.5? It looks like you are by the screenshot.

If so, be aware the default polysphere is a 3d mesh object with active subdivision levels, so if you select “Import” while that sphere is active, it thinks you want to import the bear geometry into the active subdivision level of the sphere. Doing so (pressing either “yes”, or “no” when the warning about “Topology has changed” comes up ) will likely result in undesired behavior.

Switch to a non 3d mesh tool first, like the standard 2.5 D brush, before importing your object.

This was just a guess, I dont know if it applies to you or not. Just thought I’d take a stab in the dark.