ZBrushCentral

Textures Do Not Display (3.2)

Greetings, folks. I’m a brand new ZBrush user and am having difficulty getting the textures to work. I’m simply trying to put one of the start-up textures onto any object/tool. No matter what texture I select, and no matter what object I try to put it on, it will not display. I’ve tried changing the material to Fast Shader, but this has not effect.

I’m on a Mac Mini (2.26 Intel Core 2 Duo with 4GB RAM) and am running ZBrush 3.2.

Am I missing something obvious? Has anyone else had this problem?

Many thanks in advance for any help you folks might be able to offer.

You need to assign the texture to the desired SubTool by using the Tool>Texture Map menu. 3.2 and above no longer use the Texture palette for this because textures are now assigned on a per SubTool basis.

That did the trick! Thanks very much.

Same problem. But I can´t figure it out. What should I do If I want to put woods zbrush default (or any other other default) texture?