Hi, I had no luck searching a related post for this topic:
INTRO: I made a character and divided into polygroups to paint them with different materials (group for trousers, group for shirt). Then I go to the lowest subdivision level so that I can rig it with zspheres. Then I make the rig and pose my character.Here, the original model: 
IN OTHER WORDS: Details of the texture get lost after rigging, making a new adaptive skin and dividing the object again. How can I avoid this?
Also, please some tip to include the hair subtool into the rigging…
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