ZBrushCentral

Texture with Smooth Uvs out of ZBrush

Hi. I’m having a problem with getting texture maps out of Zbrush with the UVs smoothed. In Modo, my UV map is smoothed, but the maps out of ZBrush are based on linear UVs.

Here is an example of a UV Map in Modo.
Screenshot_3.jpg

So, is there any way of taking UV maps out of Zbrush which are smoothed the same way as the UV map in modo? I can simply hit “Linear UVs” in modo, but I really prefer having my UVs smooth, as I can predict how it will look on the final model better.