Not sure if this has been covered . its my first tutorial so please forgive the bad layout …here goes anyway
1 . Create your model with bumps, cracks, ect
-
Create a Displacement map of your model and export it from the alpha menu and then import it into you favorite image editing program.
-
change your displacement map mode from greyscale to RGB and change it from 16 bits to 8 bits …or it turns out really weird (Trust me ;))
-
Colorize your disp map to any colour you choose .
5 Adjust the contrast and brightness to enhance dark and light areas to taste and save your new texture map
- import into the texture panel in zbrush and chose a suitible material such as the basic shader
7…You now have a texture map that exactly matches your model …with a few tweeks this can be a very good way to start the texturing process…
Any questions are welcome
Cheers