(Hope this is in the correct forum)
I’d like to state this is my 1st try at this.
(Hope this is in the correct forum)
I’d like to state this is my 1st try at this.
Never happened to me, but lets start, where these UVs came from? There must be a problem exactly here. If its difficult for you to re edit UVs then try UV master and see how it goes. I understand perfectly that you may need some other (better) solution.
the mesh was made in zbrush, and i used with guv or auv at 1st, then painted, exported lowest mesh, layed out my UV’s in 3ds max. then reloaded it into zbrush.
and it tookt he uv layout, but for some reason when i grab the polypaint >to> texture, it makes it look all choppy almost grid like.
Hi Andrea,
Got your message through my site. You should try clicking the “new from polypaint” button when you are on the highest Sub-D level. Otherwise you will get the polypaint at a lower resolution (in accordance with your lower sub-D)
So go to the highest sub-D and click “new from poly”.
In order to get the texture in the sidebar (so you can export it) simply click “clone texture”.
Don’t forget to flip the V axis! Zbrush’ V axis is flipped compared to MAX’.
Let me know if it works! 
Hey Fox, thanks for replying. it still isn’t taking properly. I HAVE NO CLUE WHY!
for anyone who is curious, i figured this out? i think.
The option i unclicked was Flip XY on the 3DSmax2010 export menu, before that, i retouched my uvs and made sure nothing was overlapping or out of the mapping square.
good luck if anyone runs into this.