My 3.5 won’t allow me to polypaint from texture - despite pushing the button really hard. I can’t find a way to apply a texture to a tool. I can polypaint a tool and make a texture of the polypaint. However if I export the texture into photoshop and change the hue so I can see the difference, I can’t get the changed texture to either show up on the tool (dispite it being in the texture pallete) or get the changed texture polypainted. I can only go one way. Polypaint to texture and not texture to polypaint. Can some kind person please try this and let me know if it is a bug with 3.5 in general, a bug with my 3.5 or is there something that I’ve missed.
Thanks, Ecyor
“Polypaint from Texture” in the Polypaint menu works for me. Obviously you’ll need UVs for this. Make sure “Colorize” in the same menu is pressed to see polypaint.
[edit] To see a texture previewed on an object in 3.5 outside of transferring it to polypaint, click on the preview window in the “Texture Map” menu to apply it. This is different from past version when simply selecting the texture in the Texture palette would auto-apply it.
Thanks Scott, I suspected that this was a bug unique to my system otherwise lots of others would be complaining about it. I do have UV’s and all the right buttons pushed. I’ll keep trying now that I know that it works for others.
Ecyor.
I found a way to do this. Once I have a new texture I can apply it as a polypaint by ; color/fill object. This polypaints my tool using the texture . I can then poly to texture and it shows up as a new texture. I assume this is because my poly to texture button is broken and the fill color does the same thing manually. Correct me if I am wrong someone.
Ecyor
I’m not sure where you are having trouble. Set aside the tool you’re working with for the moment.
-
Select any 3d mesh. The default polysphere is fine. (if you use an outside mesh, you’ll have to create the UVs using any of the standard Zbrush methods first)
-
Change the material from something easier to see color with, like the fast shader Mat.
3)Select a texture, any of the default textures will do, but keep in mind they are low res and wont look very good.
4)In the Tool>Polypaint menu press “colorize”
- Then press “Polypaint from Texture”. (make sure MRGB is pressed)
Obviously, that Objects UVs were not created to work with that texture, so it will be a mess, but it works without fail.
The trick is to figure out what is different about he process with the tool that is giving you trouble.
Ok got it thanks. I was still trying to import my texture from the old texture box and not by clicking on the window in the texture map pallette. Weird that the color/fill worked as a workaround. I’m always amazed that there is always a way to work around a problem in Z Brush. Glad I don’t have to here.
Ecyor
This might be off topic, but in 3.5 how do i tell it what size to make the texture before clicking Clone Texture?
Anyone know?
Select texture size in Tool / UV Map
Richard