ZBrushCentral

Texture to Photoshop question

I have looked around for the best answer and can’t find one. I have a Polypainted mesh that I want to export to Photoshop for some detail work.

I have applied a UV tile and next try to create a New for Polypaint, but Zbrush just “spins” and becomes unresponsive. I don’t know how to do this.

I tried adding UV Mapping plugin to the ZB4 plugin folder, thinking this would help, but it doesn’t show up in my plugin dropdown after I restart Zbrush 4.

help…what is the best workflow for this procedure??

I should also add that I can get a texture map if I use UVC, UVP, UVS…but the texture is all screwed up looking and unusable.

Sooo…nobody can help? Hmm

UVtiel only works if you have a single quadrangle…or you have a map that should/will tile in X and Y. If you want to work with a texture inside of photoshop you’re going to have to unwrap the object. If you can’t get uvMaster to work I would post up a problem you’re having with that.
include the directory you’re placing the plugin in. Screen shots never hurt either.
Mac or PC?
version of Zbrush?
etc.