Hello ZBrushers,
I am getting distortion, stretching, and warping when importing a tiled map for displacement into ZB.
I followed the free video on The Gnomon Workshop “Texture to Displacement” by Mark Dedecker. Great video tutorial!
When I imported my clean tileable texture (4096x4096) in to ZB and clicked “Apply DispMap” I get the following result (fig 1). Notice how the displaced texture is warped, stretched, and gets knotted up in some areas.
Below is a render from 3dsmax (fig 2) with the same clean tileable texture (4096x4096) applied to the same model exported from ZB. Notice there is no warping or stretching.
Here’s the wireframe view (fig 3) of the same model at its lowest sub-d in ZB.
And here’s one more render from 3dsmax with a uv texture grid applied.
How do I import the displacement map without ZB distorting it when it’s displaced? Please help!!!
FYI, I am using zb4r2 and 3dsmax 2011.
- Chris