ZBrushCentral

texture to color bluring

I’m having some problems with zbrush texture to color.(txr>col) The texture that is assign to the model is accurate but
when i map it the tool the texture map onto the tool is inaccurate.
It blurs the texture.
Anyone know what I can do to solve this:

texture resoulution 2048*2048
poly count 2,031 mil (sub8)
rgb 100

original

color to texture

It is possible that you don’t have enough resolution in your model. A 2K texture has approx. 4million pixels, so a UV mapping that uses more than 50% of the area will need a mesh of greater than 2 million points minimum.

If you can divide again, try it to see if there’s an improvement.

i have texture 1024*1024
but col to texture blured…

Try turning off the ‘Grd’ (gradient colors) button next to the Colorize button in the Tool>UV Map / Tool>Texture [Mac/Win] submenu.

Try turning off the ‘Grd’ (gradient colors)
try oringal image 800*600 imgae
but color fromt texture is blur

original image

I think your problem is that your texture size is 800x600. ZBrush isn’t optimized for unusual texture sizes like that. In truth, I don’t think any application is. You’ll always get the most efficient use of system resources with a texture that’s a power of 2 in size (512x512, 1024x1024, 2048x2048, 4096x4096, etc.). And in the case of ZBrush, you’ll just plain get the best results.

If you absolutely have to have a weird size like 800x600 my recommendation is to begin with the next size up on the power of 2 series. Then after you’re done with the texture transfer and have exported it out of ZBrush, resize the texture.

The problem, though, is you’re still likely to get blurring due to partial point values in the UV mapping.

aurick. my first post resolution 2048*2048
but same blur…
anyone help

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