Hi all, I am trying to learn more about ZBrush, so please someone HELP!
I am trying to model a Victorian picture frame, with intricate detailing at the corners (see pics). I have modelled a base frame in Max and applied decent UV’s.
I want to do all of the detailing in Zbrush to produce a displacement map. I have already created the colour map which I also planned to use as a guide for my sculpting in ZBrush. When I subdivide my model in ZBrush all of the UV’s stretch and cause smearing, is there a way of fixing this?