ZBrushCentral

Texture Size

It seems like the biggest texture you can create or import in zbrush is 4096 x 4096. There must be a way to handle larger textures. I mean production studios have much more detailed textures for movies. I need to be able to generate more like 10000 x 10000 or more. Can some one help me?

Thanks

uh. 10k² for a single object? Why in the name of god would you need a texture that large? Are you texturing a planet, and need to do a surface level zoom from space? :lol:

I’m trying to be able to get very close to a t-rex. The texture (4096) seems large except when I start working close around the eyes it gets pixalated. Can it be made bigger?

Well, technically what you could do is break your model’s UVs up to occupy different UV spaces, that way you can create seperate textures for them… then you just need to fix the seams, which shouldnt be a problem on a t-rex. So for one T-rex you could have a 4096² texture for the body and one for the head (and other things that would need extreme closeups).

Not sure if that makes any sense or not, but there you have it.

Alternatively- you can make sure your t-rex’s head gets more UV space than say… the arms and bottoms of the feet.

I’ll give it a try. Thanks

Or perhaps not. Check out the texture on this model, a 218MB .psd file.

Yes, you can load whatever size texture you want… but you can only create a texture at maximum 4096².

I tried importing a texture larger and my t-rex looked like it was textured with noise. Picture 1.jpg the texture was just a black canvas as a test…

Not to put too fine of a point on it, but it is never a good idea to use textures larger than 4096x4096. Memory (in all applications, including your operating system) is handled in blocks. The larger the blocks, the harder it is to manipulate the data efficiently. Small chunks of data can be scattered around your system’s memory as needed, and it takes less time to move these smaller chunks around. A large block can only be moved all at once, takes longer, and has fewer places that it can be placed.

In other words, keep your blocks small.

With textures, that translates to using several smaller textures rather than one larger one. For example, sixteen 2048x2048 textures have exactly the same number of pixels as four 4096x4096 textures or one 8192x8192 texture. That means that you can get exactly the same level of detail. But the 2048x2048 textures will be handled much more efficiently than the 8192x8192 texture. This translates into smoother performance by your computer and software.

ok where in zbrush do i set the size of the texture and then where is it being saved.

You set the size of the texture that you’ll paint by setting a size in the Texture palette and then pressing Texture>New. This creates a blank texture of the specified size, ready for you to paint.

To save your texture, you can do one of two things. If you save your model as a ZTL (Tool>Save As) then you’ll be given the chance to save the texture with the model. Or you can press Texture>Export to save just the texture (or send it to another application).

Whoa!, beeek :ex: We need a nudity sign here. Why would anyone go that high in size for texture, unless you want to crash your computer?