Hello folks,
Does anybody know of a way to fix the texture seams that appear on my models after loading them into Cinema 4D?. They look great when loaded into Maya, so it’s definitely a Cinema 4D problem.
I’ve search the forums but I can only find references to displacement map issues. I’ve also looked at the ‘ZBrush to Cinema 4D’ section in the ZBrush manual, but no mention of texture seams.
Anybody :qu: