Iam using ZBrush 3.5 along with Maya 8 I am having a problem maintaining the quality of my texture mapping once using Maya 8
My work flow is :
I model tn ZBrush sculptured up to level 8 once completed Ireturned back to level one and then clicked on the Uv Map within the tab bar I then sellected the GUV Tiles and from that I then raised the level back up to level8 at this point I began to Polly paint-
Once Finished the painting I went to the tab texture Map-opened the tab and clicked on New from Polly Paint which then created my texture Map.
At this point I sellected Clone to texture which then sent the texture map to my texture LibraryI then exported the texture out as a Tiff File…
Then with the model I used the Decimation Master Plug In to lower the Polygon countFor information the original Count was 927334 and Points were 9273346.
Settings for the Decimation Plug in I sellected keep Uvs as on the Decimation percentage is twenty and the Pollys are two hundred the points are also two hundred.
i THEN PRESS pRE pROCESS CURRENT AND ONCE CALUCULATED i THEN PRESS decimate current.
from this I have a Lower Polygon model to work on…
I Then export it back to Maya 8 as an OBJ File.
Once the model is in Maya I sellect the model and then return back to the coomon material attributes bar and from here I sellect the colour tab slider bar which brings up another box called create render node and at this point i sellect the file and place my texture map but at this point the texture map is wrongly placed- so I then go into Photoshop CS4 and flip the canvass vertically this places the texture correctly onto the model-
I then return back to Maya the texture is now placed correctly However The PROBLEN IS THAT THE QUALITY IS VERY POOR…
i DONT KNOW HOW TO MAINTAIN THE GOOD QUALITY THAT i FIRST HAD
aNY hELP WOULD BE GREAT…
mANY tHANKS
Richard Texture Map Problems.
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