Hi there,
I exported a model as VRML (with the 3D Print Exporter Plugin) to get it printed.
When the guys from the printing company try to open the file there are some seams on the texture:
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Now I have no idea how to solve that since I dont see those seams in ZBrush and everything looks fine to me. A friend checked my files in ZBrush and also in 3dsMax and said he can
t see something strange.
I pressed the Fix Seam button in the Texture Palette, but they say there is no difference.
The whole model has about 2,5 million Polygons (it has three parts, the biggest has about 2,2 million Polygons and a 4096 UV map, which I think is more than big enough).
Im trying to solve it since weeks and really don
t know what`s going on.
I`d be very thankful for every tip.
Thanks in advance!
PS: I`m using ZBrush 4 Windows