ok i finally figured out how to actually get my polypain to a texture
with out it going MIA on me
after reading this forum top to bottom i cant seem to find a way to not have my created texture look like vomit
i have a full uv ready obj i did in TS - then uvmapper then pulled into z3 (pc)
when i paint… only testing phaze at the moment…so no major detail
i col>Tex and wala vomit and cant be used in PS c2 for touch ups ect
i read a TUT on why it worx that way but the guy also explained how to sort it in maya so a stopped reading as i use TS for modeling. z3 for the real modeling work then into houdini 9
so is there a way i can create a paintable texture for export to re touch and fix in PS
or point me to a thread i missed
the more i work in this program the harder its getting because the concept and workflow is unique but if it was easy every one would be doing it
thanx guys and girls
Brandon