ZBrushCentral

??texture-photoshop ready??

ok i finally figured out how to actually get my polypain to a texture

with out it going MIA on me

after reading this forum top to bottom i cant seem to find a way to not have my created texture look like vomit

i have a full uv ready obj i did in TS - then uvmapper then pulled into z3 (pc)

when i paint… only testing phaze at the moment…so no major detail

i col>Tex and wala vomit and cant be used in PS c2 for touch ups ect

i read a TUT on why it worx that way but the guy also explained how to sort it in maya so a stopped reading as i use TS for modeling. z3 for the real modeling work then into houdini 9

so is there a way i can create a paintable texture for export to re touch and fix in PS

or point me to a thread i missed

the more i work in this program the harder its getting because the concept and workflow is unique but if it was easy every one would be doing it

thanx guys and girls

Brandon

“Vomit” may be a colorful description, but it’s not a helpful one. Could you show us what’s happening?

i am using bodypaint for uv mapping and painting. but i figured out its the way zbrush tiles the UV. i dumped TS now and using lightwave 9.5 so base mesh in LW then fun in ZBRUSH combined with bodypaint. i know vomit is a unique term but i couldnt use the texture created with tiles to PHoto shop it. thank you tho for the reply