I have a number of questions, if anyone can help thats great:
- i have a texturing model ive polypainted and have a skin material 04 on it.
clothing buttons have other material and shoes other material.
problem is now i have a sphere for an eyeball and ive mapped a texture onto it using uvp and it works fine BUT when i switch to toyplastic or any other material my other tools also do the same so i lose my polypainting! basically all my subtools are using the texture unless i turn the texture off and i cant use fill object cos it is not enabled, please help here if you can?
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what is the best material to select to stimulate fabric for clothing?
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a model has skin04 applied to face and also clothes, could i separate the cloths by masking and deleting or something for more realism, then apply different material to clothing? could i mask then delete hidden or is there another way?
4)i am going to render out a number of images in zbrush and composite it in photoshop, but i want to know is there a way of rendering out some realistic hair? what package is best to use to get realistic hair?
alot of stuff i know but really wanna do this thing !
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>