aurickWhen you export a texture from ZBrush you need to flip it vertically. Otherwise it won’t wrap right.
hi thanks again, i tried to edit the image above to see if i could make it look better which i did, i dont have a problem with the way the texture is positioned just how it looks, when i flipped it, it was back to front so i know its not a problem, the thing is the way the texture is shown after i polypaint, look above and this is what i get, say as a template, to add my finer details on, but how do i know where to add my effects and final touches? its a huge mess,
the point is, when i pick it up to add the colours and guides to which i can follow in ps, to touch it up, i get a pile of squares, not what i painted in polypaint, just the explosion of pixels shown above.
it may help to let you know this is for Sculpted prims in second life, i have read all posts on here and sluniverse about second life and zbrush ref texturing,
im fine creating the models and getting the sculptmap to create the scultpted prims, this i can do with ease, its the textring im having problems with.
i remember reading the tutorial by sylvia trilling from flying tribes and the texture she had after exporting did not look like mine, i have tried everything, even maxing the texture too 8000x8000, i tried the cavity mask and blurred it out and followed Rykka’s steps from the forums, still nothing.
Please, i dont mean to pester im just major desperate to get this right after trying for 4 months, im getting just a little depressed hehe, i love zbrush just need to get this texture problem resolved. meaning seeing what i actually painted and not randomly filled pixels=))