I apologize if this has be covered before. I tried doing several searches but wasn’t sure what to call the problem I’m having. Specifically, my texture and normal maps that I’ve generated in Zbrush are showing a “prism” effect…, that is the polygons in the model are showing through to the textures. Any idea why this is happening and how to fix it? I’m using Zbrush 3.5 r3. I’ll post an image of the color map below.
Thanks in advance,
John Anderson
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gl with the project