Is there a way to pick the color information from my dynamesh? In order to put it on the low poly.Dynamesh doesn’t have subdivision levels so that I can’t make a UV map.
If I understand right: You have a textured model that you’re making into a DynaMesh and you want to keep the color from the texture?
You can convert the texture to polypaint using the Tool>Polypaint menu. Then when you turn on DynaMesh the color will be retained. It will, however, lose a certain amount of fidelity in the course of doing this. The way to avoid that is as follows:
- Subdivide your model to have enough polys to match the texture resolution.
- Freeze SubDivision Levels
- Activate DynaMesh and do what you want to do.
- Turn DynaMesh off.
- Unfreeze levels to reproject the higher levels and the polypaint.
You can now convert polypaint back to texture if you’d like.
Thank’s. But what will happen to my uvs? The topology of the lowest level will change.So that I won’t be able to put polypaint info on texture.
AS I have said after converting my mesh with uvs into dynamesh the uvs disappears. Is there a way to transfere the polypaint from high-poly(no uvs) to low-poly(with uvs) like in maya?
Project High rez polypaint (with MRGB pressed) and detail from your remeshed model back onto the original UV’d model(or a copy) at high subdivision level. Convert that polypaint to a texture (Texture from polypaint) based on that model’s UVs, that it can display at low poly.
Info on subtool palette projection here:
http://www.pixologic.com/docs/index.php/SubTools#SubTool_Projection
Thank’s I’ll try!