Ok so i tried texturing a model in Zapplink and then export the textures out but it pixelates.
My Workflow:
1.Model in Maya
2.Sculpt in Zb
3.Back in Maya for UVs
4.And then texture in Zb again
Possible solutions i Tried already and didnt work:
- 1:1 ratio of canvas and Texture
- Increase Uv map and texture map Size
That didnt Work so i made a box mesh in Maya and Sculpted in Zb. then just gave it a simple cylidrical uv projection in maya and back into Zb and tried Zapplink exported the texture and the result was a bit better(not really gr8 but convincing)
So what is it with the first model??
Also First time i’m doin this so plzzzzzz u know, explain in a bit detail if u can
Thanks in Advace
[attach=244095]Wood_uv.jpg[/attach]
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