Hello everyone I have a big problem that it seems to appear to every texture map that I creat from Zbrush!!!
I import my already uv mapped low poly model from Blender (20-30k) to zbrush and I divide it until 300-500k polys and then I select HD geometry until (let’s say) 350milion polys.Then I start texturing and in the end the result is like in the images…The paint is going from the one part into the other…what I m doing wrong?
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