Hiya,
I am trying to create texture maps for my polypainted character which is painted with just diffuse colours and a ‘Different’ material on the visor!! How do i go about making the reflective visor material appear correctly in a mental ray 3ds max render of the character???
Any help, advice and comments are all welcome. Below are two images to demonstrate what i mean currently the diffuse texture map contains the colour for the Visor Material but obviously doesn’t portray the reflective aspects of the visor material.
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