Hey all, Currently attempting to texture a simple model of a jacket, using a combination of zapplink to photoshop and projection master, and have come across an issue I cant make sense of. To begin with, I layed out the uvs with several planar projections and apart from some pretty bad stretching the resulting texture in zbrush was “intact”. Hoping to get a better result, I layed out the uvs again using the pelt method in 3ds max and this time the distortion was minimal. However, when I came to painting in zbrush I got the result shown below where you see the triangles absent of colour. Although these arent visible on the model, I had been hoping to touch up the 2d map in ps, but this kinda makes that a tough call. if anyone can set me straight on whats happening here, Id be extemely grateful. Cheers.

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