ZBrushCentral

Texture from Zbrush to Max

Well, I’ve read every thread about this subject (including the one about the pipeline with MAX, and Ken Brilliant’s one), but I cannot get it right.
I have modeled a shako and made a texture test. I apply a Group AVtiles, export the .OBJ and the texture and open Max.
There I import the .OBJ, apply a material which has a difuse map with the texture, and I insert a -1 in Coordinates/Tiling/V, which places the texture correctly.

BUT, there are strange “square seams” that do not appear in Zbrush, but do in Max (take a look at the pictures inserted). I have tried every possible mapping mode, and even simple models (like a cube), and all have those strange seams.

Anyone can lend a hand? I’m going crazy with this…

Thanks a lot.

Attachments

zbrush.jpg

max.jpg

Are you using any texture antialiasing or MIP-mapping? Those are a no-no.

You might also need to slightly offset the texture in the U and/or V direction. Once you know the correct offset, you can use that for all future textures.

Thanks Aurick for the quick answer:
I have mipmapping and antialiasing disabled in Max, but my ATI Radeon x1600 manages those parameters via application. I haven’t found anywhere that Zbrush uses those variables or where to disable them, so I guess that must be ok…