Hi there everyone! I finished my mesh in highPoly and created all maps with multi exporter map a plugin of zbrush. Also I did finished too the lowPoly mesh using retopology. But I want to apply the highPoly texture to the lowPoly, how can I do that inside zbrush?! It’s for my workflow, or you recommend me to use xNormal for that process? Thanks if anyone can answer me that it will be great and I appreciate it a lot.
we would need more information about your workflow. Does your lowpoly UV and highpoly UVs share the same space?
Also, there are 3 new videos in the Zclassroom covering baking of meshes for games. I would recommend these as a good starting point.
My workflow its simple. I start making the mesh inside zbrush until finished the highPoly and the retopo I did it in the same space… If that what u mean, sometime I do armor or weapon in maya.
Sorry, I can’t find the 3 videos that you said before… Can you send me the link? Please and thanks

Look up.
The question I asked was about UV space, not model space. Are you asking about actuall using a baked texture across multiple meshes, or are you just trying to transfer your highpoly painting to a lowpoly mesh?
I would definitely watch those vids. They will answer your question I’m sure.
Yes, I was refering about transfer the highPoly painting of all map to apply it to the lowPoly with zbrush or even with xnormal…, and which one you recommend more? Inside zbrush or xnormal
Use Zbrush for its speed if the polypainted sculpt has the same topology as the final mesh, use xnormal for its speed if the topology is different.
Thanks a lot of all of you !! Finally I can finish my model to export to marmoset and udk!!