I unwrapped a model in 3D studio max 9 and textured it in zbrush. When I export the texture back into max, it looks great except for black seems at the edges of the unwrap. Is there anyway to make the texture bleed out a few pixels when I export it out of zbrush?
Doh! You’ve been very helpful to my posts. Thank you.
Okay, I was able to bleed the texture in zbrush, and it helped a little, but I still see black seems even with the bleeds set to higher numbers.
*edited for clarification
pics of the UV’s, the Map, and the result would help.