Okay so I have a slight problem…
I’m getting cracks in my texture when I render in Maya. However I’m guessing the UV’s are only ever-so-slightly off as they don’t show in the actual viewport.
I’m using AUVTiles, and I’ve tried it with UVTiles and GUVTiles.
I believe it could be one of the following problems:
There are more faces where the eyes are, so the texture being misaligned shows up alot more.
The gradient of the eyes isn’t liking UV tiles.
I think it may have to do with: not only having to flip the texture vertically for Maya, but then having to move the texture upwards… what have I done wrong?
Excuse my rubbishness! :o
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EDIT: I decided just to use a spherical map from Maya instead and changed what I needed. Thanks anyways 
