ZBrushCentral

Texture baked UV issue

Hi guys,
I have a small problem, and i don’t understand it.

  1. when i want to bake the normal map inside of zbrush i got this result:
    is seems zbrush split every polygon into a single uv shell. How can i solve this problem? Because i want to bake the displacement map too and i got the same result.

  2. if i bake with xnormal, texture will be baked correct:

Thanks you,
Mihai L.

Attachments

zbrush_normals.jpg

xnormal_normals.jpg

I am assuming you’re using Max to unwrap your mesh? As far as I know it is the only software that has this issue.
Are you using goZ to transfer your mesh into Zbrush or importing a .obj file?

goZ will fix this issue just fine. If you have to use a .obj instead of a .goz file then you can use

tool.uv map.cycle UV (i think you have to hit this 2x)

Yes, for this model the unwrap was done in Max. The obj file was exported from max, then imported in ZBrush. Well, i didn’t installed GoZ, but i will give it a try.

Thank you for your answer,
Mihai L.