Hi guys,
I have a small problem, and i don’t understand it.
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when i want to bake the normal map inside of zbrush i got this result:
is seems zbrush split every polygon into a single uv shell. How can i solve this problem? Because i want to bake the displacement map too and i got the same result. -
if i bake with xnormal, texture will be baked correct:
Thanks you,
Mihai L.
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