Hi all,
Quick question (and sorry if it’s a dumb one.) After you’re finished with the sculpting of a character and ready to move on to the texturing and posing, which should come first? Is there a certain order that should be followed or does everyone pretty much just have their own preferred workflow? Maybe something (simplified) like:
- Create base mesh
- Sculpt base mesh
- Retop (or ZRemesh)
- Reproject detail
- Create UVs
- Pose
- Texture
- Render
- Post effects
Should #6 & 7 be switched around? Thanks for the help!