ZBrushCentral

texture alpha projection ?

I made the model below in zbrush, and im still learning the multiple functionalities of that awsome program.

I’m trying to find a way to bump this model , using a brush directly on the model. But more precisely, I would like the bumps shapes to be directly taken from the actual texture. So for instance, i could pass the brush on the eyebrows and get the exact bumps related to the texture. Is there a way to do that ? :confused:

Thanks :wink:

Attachments

elohimfacejpg.jpg

Make sure that your model has a good number of polygons, then press Tool>Masking>Mask by Intensity. You can now sculpt through that mask, which will correspond to the texture.

Thanks a lot ! i tried it works great :wink: