
Tex Mapping Problems
I am having problems getting my Tex map and Disp map to map properly in Cinema 4D. Below I have described briefly my steps to hopefully help you understand what I did and hopefully help narrow the problem down.
Steps
First I imported my mesh, then sculpted and saved the ZTool and Document. I then lowered SubDiv to 1 and created a UV map using PUV. I just selected my map size 1024 x 1024 and then selected PUV. I then did a “Check UV” and my mesh greyed out a little so I suspect that means a UV was created. I then clicked the “Texture On” button to turn off UV Check and my model returned to it’s default color. Is this the correct procedure?
I then upped my SubD level again and started Polypainting and did a tiny bit of sculpting. After the Painting was done I created a Texture from my polypaint and then exported that texture. I then created a Disp Map and exported the too.
Finally I lowered SubDiv level to 1, then used the default settings (Txr, Qud and Grp) and then selected “Flp”. I then selected the Export button and exported the mesh as claw.obj (the same .obj name as I imported into ZBrush)
I saved my ZTool and document after I completed the Polypaint but I did not save my ZTool or document after I created my Tex and Disp maps. Do I need to? This is the only thing I think I may have missed but I don’t see why it would be the problem.
I can’t figure out what I did wrong as I thought my steps were correct. Obviously I am missing something though. 
Thanks
The only problem is that I only have C4D “Core” and so a lot of Disp. Features are missing.
