Outstanding! Top row please! ^^
And thanks for the breakdowns! Never knew of these awesome maya features!
Model is very well done, and technically awesome!
Love it, Paul!
Amazing work as always.
thank you all for the kind words
the floral patterns were done from photos (web) … and made into seamless patterns inside photoshop for better usage/scale etc.
thanks on the tip for the gold … sure looks better
Was looking over at polycount and ran into your work! Great stuff. I have used the Maya DX11 shader a bit…has been a little shaky (Maya crashes and what not.) but your work has given me a great look at what this new tech can do. I really enjoy your model as well! So thanks for pushing on the tech side and great work on the art side!
Happy to hear you like it.
On another note i am giving away some source files for this character … mainly with the idea to help others that might be on the road to becoming game character artists and want to check out the model/textures/psd layout and what not … but do with them as you wish.
-geometry files ( fbx and ma : maya 2012 , maya 2013.5 )
http://www.paultosca.com/tt1/Nyra_ma_fbx.rar
-textures in tga format ( transparency is on alpha channel of diffuse textures)
http://www.paultosca.com/tt1/Nyra_TGAs.rar
-PSD source for head diffuse
http://www.paultosca.com/tt1/Nyra_head_d_PSD.rar
-PSD source for body diffuse ( since this is 4k and has quite some layers might be a bit unwieldy on systems with lower amount of RAM )
http://www.paultosca.com/tt1/Nyra_body_d_PSD.rar
amazing work