ZBrushCentral

TERMINATOR + video tutorial!!

Cool de-construction :cool:
Thx for the videos!
Pilou

Thanks pilou! Your comments are always welcome!

nice

LD: You might want to download the 3ivx codec set for quicktime on mac, I’ve found it to handle most divx/mpg4 avi’s within quicktime just fine.
http://www.3ivx.com/

mestela: Thanks for the tip. I installed the 3ivx codex and was able to watch the movies.

thanks for the help about the codec…
I hope you will like my videos.
If people are interested in zbrush videos, contact me by e-mail.
If people are interested, I will post videos of my new works.
Hope it will help you!

Wow Sebcesoir! Thanks for sharing your great skills!

Sebcesoir… Many thanks!!.. Being a visual person myself, seeing your videos is worth a thousand words …great job and thanks for posting!:+1: :+1:

Skipstah70:+1:

Thanks

hi, very intesting videos !!:+1: :+1:
can I ask you some questions ? the geometrical deformations, how did you make it ? and the green mask for selection ? in the final videdo, you model the skul on the human head…how did you do it?
I’ m leaenig yet, and I don’t know this way to model .

thank you and good zbrushing:sunglasses:

AWESOME! :+1: :+1: :+1:

Wow, very impressive stuff. :+1:

I hope I can get as good as you one day. :smiley:

I made geometrical deformatioms using the move tool, to place the diffrents parts of the face correctly.
I also worked a lot on lower resolution mesh to erase details like hairs and hears.
The greens selection is just used to hide parts, I dont rememrmber the shortcut, should be control+shift, or control alt…
The changing of shape, I used the morph tool; I saved the high resolution terminator face as obj, and as its the same number of points as the old face, I loaded it a morph target, soI could sculpt the parts to morph.

Had to have a look again. Very cool end result. Thanks again for the workflow explanation and .AVI’s :+1:

Very good this model, I want to see the remain of the modeling of the body of the perssonagem…
:slight_smile:

ohh dude! For the body, I think it would be better to modelise it with a classic 3d programm, I personally think tha zb is no the best too to create complex mechanic parts, but I know he can…

Today, I have seen your video that shows great works you’ve done.
God loves you.
One thing, morph target is used, I believe. :+1: :+1: :+1:

You are very talented person Sebcesoir and the way you use Z is by one word -great. Could you tell us how many hours did you spent on entire progress? Are you going to texturize the model?
Video is very nice too. :+1:

Thanks for sharing it!

Thanks guys!
I couldnt tell you exactly how long it took me for this work, I did it separatly, and a long time ago.
First I did the old guy, based on a previous head mesh (with a lot of triangles).
Then I sculpted the terminator, I think its took me 2 days, maybe 3, I cant remember…
But I this time I hadn’t the good knowledges of zbrush I have now, I see all the defaults I didnt see before.
Almost for the mechanics elements on the side of the head, they are definitively too smooth, but I sculpt them the classical way, instead of using geometric primitives… I should have pinched the tooth too… I have a much better rendering of the skeletton girl I did (in my gallery).
You learn by doing mistakes!

:+1: Thats good!!! Excellent tutorial man :smiley: