Wow, very impressive stuff.
I hope I can get as good as you one day.
Wow, very impressive stuff.
I hope I can get as good as you one day.
I made geometrical deformatioms using the move tool, to place the diffrents parts of the face correctly.
I also worked a lot on lower resolution mesh to erase details like hairs and hears.
The greens selection is just used to hide parts, I dont rememrmber the shortcut, should be control+shift, or control alt…
The changing of shape, I used the morph tool; I saved the high resolution terminator face as obj, and as its the same number of points as the old face, I loaded it a morph target, soI could sculpt the parts to morph.
Had to have a look again. Very cool end result. Thanks again for the workflow explanation and .AVI’s
Very good this model, I want to see the remain of the modeling of the body of the perssonagem…
ohh dude! For the body, I think it would be better to modelise it with a classic 3d programm, I personally think tha zb is no the best too to create complex mechanic parts, but I know he can…
Today, I have seen your video that shows great works you’ve done.
God loves you.
One thing, morph target is used, I believe.
You are very talented person Sebcesoir and the way you use Z is by one word -great. Could you tell us how many hours did you spent on entire progress? Are you going to texturize the model?
Video is very nice too.
Thanks for sharing it!
Thanks guys!
I couldnt tell you exactly how long it took me for this work, I did it separatly, and a long time ago.
First I did the old guy, based on a previous head mesh (with a lot of triangles).
Then I sculpted the terminator, I think its took me 2 days, maybe 3, I cant remember…
But I this time I hadn’t the good knowledges of zbrush I have now, I see all the defaults I didnt see before.
Almost for the mechanics elements on the side of the head, they are definitively too smooth, but I sculpt them the classical way, instead of using geometric primitives… I should have pinched the tooth too… I have a much better rendering of the skeletton girl I did (in my gallery).
You learn by doing mistakes!
Thats good!!! Excellent tutorial man
how do you record the video that captures just the change of detail? you couldnt see your mouse or any windows information. I know how you could have croped the video multipul ways… but how do you record all your work, without showing the mouse or any tools? that sounds like some record function of zbrush maybe.
i dont need every detail, if thats asking alot, just point me in the right direction to what i need to do to learn how to record like that. thats neat.
Hello Sebcesoir!
Just wanted to say that it’s just amazing to see your videos!
That’s one hell of a great job! I love the way you sculpt…
C’est trop top!!
Keep up the great works Seb…
a+
Kev
amazing stuff! could you make a quick tut on the morph sculpt you used to paint the terminator onto the old face? i can load the two models but cant manage to draw like you do?..something im doing wrong for sure
I have downloaded the videos and they are 2 - 7 mb each and when i dbl them windows media gives me a class factor error:( …
Nice Job. I’d like to know how did you bumped a half of the face model with the model of terminator at final part? I’ve been trying to find out how to bump models with themselves to get for example two-head monster or something like that. I’m just asking as I’im beginner at zbrush.
I used the morph tool