It’s not perfectly clear what you are trying to accomplish but it sounds like you are going to add fine detail, and that you wish to start on maybe a round column, not one with obvious faces. I wouldn’t think dynamesh would be helpful for you with that object. I would probably play with ZRemesher first to get a better quad poly starting point. You might then create polygroups of the base and the cracks and the parts you want to be rounded before subdividing, putting them into different polygroups, this will be very helpful as you work.
Then you would divide the base mesh that has some unwanted flat parts on the column the amount of times you need for whatever final detail you plan to sculpt onto it. Then you mask out the cracks and base or hide them by polygroup, then apply polish and or smooth from the deformations sub pallette in the tool palette, and or use masks to protect areas you want to keep sharp edges on. You can apply the deformations (polish/smooth) at different subdivision levels to achieve the best result.