here is a good basic sequence:
1-use the clay tube at lower levels to set form (500 000 polys and below)
2- then go a little higher and use the smooth brush until you’ve cleansed all trace of the clay tube’s alpha without damaging the integrity of your form.
3-then, at fairly high level (1million or more) use this brush to carve in wrinkles and sharpen the definition of the form achieved with the clay tube.
pinch carver.zip
Increase the lazy radius setting to 100-200 in the stroke palette to get straighter lines.
(You can also do this pass on a 3dlayer so you can tune the intensity down or up after the stroke.)
Finally gently use this brush here and there to enhance the volume of chosen features :Magnamouse.zip
With time,you’ll find your own sequence.
Investigating how brushes are acting in relation
to the subdivision level your are on is vital.
The Subdivision level you are on plays an important role on what you get with your strokes.
Playing with the brushmod slider in the Brush palette can also surprise you in many good ways.
I don’t adhere to the idea that one must sculpt a little on each subdivision levels.I think one just need to find the key subd levels that are getting the brushes to do what you want the quickest.
happy sculpting! 