New to the forum and sculpting. Quick questions on technique and how people work.
I understand each person works in their own way they are most comfortable but for me being someone new starting out with no habits (bad or good) I’m looking for some direction or guidance.
When it comes to creating details on a model, is it better to grow the detail or chip/cut away at a mesh to get the detail? If that makes sense. An example of this would be leg muscles. Is it better to create a ZSphere mesh that is as thick as the biggest muscle and then cut away at the mesh to refine the details or start with a thin ZSpere mesh and grow or add clay to get the details.
I have a feeling the answer is both but I’d like to see how people more experienced and talented have adapted and work.
I hope what I’m asking makes sense. Thanks.
