ZBrushCentral

Tearing UV and Texture

I’ve never had this issue. My eyeballs and body texture is looking screwed up when I zoom out where the uv seams are. It’s not as noticeable up close but really, what the hell is going on here? I’m stumped.

I used Zbrush 3.5 for the texturing. Like I said I’ve ever had this problem. I tried pressing Fix Seam in the uv settings but that does jack.

Please someone help.

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you have mip mapping turned on in whatever view/engine you’re looking at.
you need to increase the seam overpaint on your textures.

How would I increase the seam overpaint on my textures?
I turned off Quadratic in the material setting (in maya) and it fixed the problem.

Though, I’m curious of what your talking about.