Hi there, I’ve recently made a game character called Tauren Hunter based from the World of Warcraft universe. The design and reference photos are actually from the WOW action figure series 3. So basically I wanted to create a WOW character model with nextgen spec similar to Gears of war. It has 12k polygons including all the amours and accessories. Two 2k*2k UV layouts, each with Diffusemap, Specmap, Alphamap, Normalmap, Cavitymap and AOmap. Used Zbrush 3.1 for the Normalmap & Cavitymap extraction and baked AOmap in Maya2008. It’s my first attempt for high res sculpting and Zmapper extraction so I did bumped into some issues. But here’s the final render hope you like it. Any comments would be nice, thanks guys.

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