ZBrushCentral

Tatsumaki sculpt (OnePunchMan)

Hi everyone, I’ve been very busy since last time but this is it: my last renders through Zbrush’s BPR system.

So the first of all: I wasn’t satisfied on how the face looked once it was rendered. So I went back on the sculpting process and tried to capture once and for all a manga look of some sort for her face.


It may look ugly and less natural with no proper shader but trust me, it was worth the akwardness at this stage.

Then I got this crazy idea : “Wait! What if I wanted to give her whatever pose I want?” That got me into rigging the low poly body in order to quickly find the gesture I was looking for. Using the layers (subtools), I imported the low poly on my T-posed model inside Zbrush and keeping the details on higher subdivisions: Great !


You may see I tried to reach some extreme poses just to see the potiental of a quick rigging thanks to Advanced Skeleton 5 Plugin (Maya). I kept the 3 pose, because it was the most similar of my original idea and I had to fit (again) the clothes and props (eyes etc.). But next time I’ll be rigging everything, I didn’t think it would’ve been so much work getting everything together again.

So my model has now the proper pose I wanted, and had to correct some nasty deformation on the highpoly model and then get her clothes back! I remodeled the clothes inside Marvelous Designer and retopologized the garments to have something proper for sculpting on them inside Zrbrush.

Something wasn’t feeling right yet… oh the hair ! It looked so stiff, It wasn’t helping the character have that “levitating” sensation I was looking for. I couldn’t really use the hair I previously made so… I was going to redo the haircut for this particular pose. Then again sculpted some more folds on the dress, painted the eyes, added floating rocks as well as a base (for presentation purposes), adjusted the materials and tweaking some more the BPR Filters. The dress material looked too complex and had to be simplified, It looked a bit off the more I turned around her, like if the light wasn’t reacting as I intended (the anime way).

The dress material looked too complex for its true nature. Even if it’s anime, light can’t be that crazy nor it’s made out of shiny material.


So the rather simpler version looked more appealing to me but it lacked some details I liked on the more complex render…

I finally combined the two in Photoshop to grab some of the render details I liked comparing the two and got what I was looking for. I could’ve added more details but this is good enough as it is. To be honest I’m pretty satisfied for my first BPR render. She looks almost alive ! I said almost huh ! :wink:

By the way, do you like the hair ?

Ultimately added a simple gradient that worked rather than the grey background to give a mood. Then: voilà! Here is my take on the One Punch Man anime character : Tatsumaki. I learned a lot during this process and mostly from my workflow mistakes. I’m so excited to be able to work on a new piece and use probably again my anime shaders but in a more refined version!

I got some fun taking screenshots just to see my work in action. I hope you guys like the work so far, I hope to see you again on my next work ! I’ll try to assemble a video to show the process, it could be a good idea, wouldn’t it ?
Here are some other pics from Zbrush only (no photoshop tweaks for these ones).






Happy Zbrushing !

Awesome progress @Hugo_Polo, a lot of tweaking goes a long way, the floating rocks, gradient background! thanks for sharing your process throughout :slight_smile: Keep rocking!
Jaime

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Hi Jaime ! Thanks a lot for your support from the beginning, it meant a lot to me!
Taking a quick break before digging into something else, but first: job hunting haha! :stuck_out_tongue:
See you soon!

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Little update
Just for fun I added a turntable rendered inside Zbrush for this character:


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