Hello All,
I’ve been following the tutorial of Tate Mosesian (environment piece).
I’m having some problems following it. Tate uses a box (655,362) that has been dynameshed.
He then uses the trim and some alpha brushes and surface noise,etc.
After the sculpting the brick he fills it with a base material and base texture.
I can’t even fill it with the base texture. As it gives UV warning. I didn’t see that back in the tutorial.
From there he goes into projection mode (colors)
loading some stone base textures.
He then uses the alpha brush with a stone texture. Drag brush to draw on textures onto
the brick. He picks it up in projection. But when I do all the same things my textures look terrible not
projected nicely at all. I’m not sure if this matters but I doesn’t feel right.
Does the brick need UV’s from the start?. If so, ur better of making lowpoly version with UV’s and
subdivions.
He didn’t show or mention this in the tutorial.
Secondly he has got 55 bricks drawn for tilable setup. when I draw 15 bricks I already
get a memory warning. This on 4gig (64 bit) machine. I noticed that you need to
spilt your Subtool when you draw you bricks on the grid. I was looking in the mem settings.
Then only can I draw new bricks. Not mentioned btw.
I think you would at least need 7-8 million poly’s for the whole brick setup
-bricks (55) 5
-morter wall 1,5
-Pebbels 1
Can you still acomplish this on 4 gig machine? Or would I need to make space swapdisk/mem settings?
I love the tutorial but It plays terrible (every 10-20 seconds it starts to buffer)
Is anybody having these some problems? All other tutorial play fine.
Thanks
Decor

